CITATION

Hershey, John. The Eureka Method: How to Think Like an Inventor. US: McGraw-Hill/TAB Electronics, 2011.

The Eureka Method: How to Think Like an Inventor

Authors:

Published:  August 2011

eISBN: 9780071770408 0071770402 | ISBN: 9780071770392

Book description:

Fuel your "Eureka!" moments and become a successful inventor

Envision breakthrough new products using the proven methods and applied reasoning techniques of today's successful inventors. The Eureka Method: How to Think Like an Inventor lays out a systematic approach to innovation. Discover how to look at social developments and trends to find new ways of combining and improving existing technologies and systems. Plain-language examples of real-world patents, products, and inventors illuminate each point along the way.

Find out how to:

  • Gain regular flashes of inspiration based on your understanding of the inventive process

  • Improve and expand existing products in ways that fill social needs

  • Fuse elements from different products into new and useful combinations

  • Discover new opportunities by side-stepping rules and gaming the system

  • "Futurize" your inventions and prevent them from becoming obsolete

  • Identify emerging regulations and use them to your creative advantage

  • Learn about comprehensive patent applications that protect your rights

John Hershey has a Ph.D. in Electrical Engineering and has been granted 134 US Patents. He has served the adjunct faculty at the University of Colorado, Boulder; Rensselaer Polytechnic Institute; and Union College, Schenectady, New York. Dr. Hershey also served five years as a Program Evaluator for ABET (Accreditation Board for Engineering and Technology). He is an elected Fellow of the IEEE and the author/co-author of seven books, including Cryptography Demystified (McGraw-Hill, 2002). Dr. Hershey was the co-founder and was co-editor-in-chief (1991-1993) of Academic Press’ Digital Signal Processing.

Keywords: EUREKA, EUREKA METHOD, INVENTOR, JOHN HERSHEY, INVENTIONS, INVENTION MINDSET, GAMING SYSTEM, COMBINATION INVENTIONS, GOAL-ORIENTED INVENTION, BOTTOM LINE INVENTION, PATENTS, INVENTORSHIP, TECHNICAL INVENTOR, ELECTRONICS, ENGINEERING, INTELLECTUAL CAPITAL, TECHNICAL INNOVATIONS, PATENT APPLICATIONS, HOBBYIST, MAKER, MAKE MAGAZINE, MAKER FAIRE, EXPERIMENTER, ELECTRICAL ENGINEERING, US PATENTS, ABET, ACCREDITATION BOARD FOR ENGINEERING AND TECHNOLOGY, CRYPTOGRAPHY DEMYSTIFIED, DIGITAL SIGNAL PROCESSING, PRACTICAL ELECTRONICS FOR INVENTORS, PAUL SCHERZ, THE MOM INVENTOR'S HANDBOOK, INVENTING FOR DUMMIES, EVERYTHING INVENTIONS AND PATENTS BOOK, THE EVOLUTION OF USEFUL THINGS, TAB, BIONICS FOR THE EVIL GENIUS, MECHATRONICS, , 123 PIC MICROCONTROLLER EXPERIMENTS, BIKE, SCOOTER, AND CHOPPER PROJECTS FOR THE EVIL GENIUS, 50 GREEN PROJECTS FOR THE EVIL GENIUS, FUEL CELL PROJECTS FOR THE EVIL GENIUS, 50 AWESOME AUTO PROJECTS FOR THE EVIL GENIUS, ELECTRONIC CIRCUITS, SOLAR ENERGY PROJECTS FOR THE EVIL GENIUS, TELEPHONE PROJECTS, HOLOGRAPHY PROJECTS FOR THE EVIL GENIUS, PROGRAMMING VIDEO GAMES FOR THE EVIL GENIUS, MORE ELECTRONIC GADGETS FOR THE EVIL GENIUS, PC MODS FOR THE EVIL GENIUS, 25 HOME AUTOMATION PROJECTS FOR THE EVIL GENIUS, 50 MODEL ROCKET PROJECTS FOR THE EVIL GENIUS, ELECTRONICS SENSORS FOR THE EVIL GENIUS, ELECTRONIC GADGETS FOR THE EVIL GENIUS, 125 PHYSICS PROJECTS FOR THE EVIL GENIUS, 101 OUTER SPACE PROJECTS FOR THE EVIL GENIUS, 46 SCIENCE FAIR PROJECTS FOR THE EVIL GENIUS, 101 SPY GADGETS FOR THE EVIL GENIUS, 123 ROBOTICS EXPERIMENTS FOR THE EVIL GENIUS, 51 HIGH-TECH PRACTICAL JOKES FOR THE EVIL GENIUS, 22 RADIO AND RECEIVER PROJECTS FOR THE EVIL GENIUS, MIND PERFORMANCE PROJECTS FOR THE EVIL GENIUS, RECYCLING PROJECTS FOR THE EVIL GENIUS, TEARDOWNS, 30 ARDUINO PROJECTS FOR THE EVIL GENIUS, PICAXE MICROCONTROLLER PROJECTS FOR THE EVIL GENIUS, ELECTRONIC CIRCUITS FOR THE EVIL GENIUS, THE TAB BATTERY BOOK, HOW TO DIAGNOSE AND FIX EVERYTHING ELECTRONIC, TINYAVR MICROCONTROLLER PROJECTS FOR THE EVIL GENIUS, ROBOT BUILDER'S BONANZA, 15 DANGEROUSLY MAD PROJECTS FOR THE EVIL GENIUS