CITATION

Meade, Tom and Arima, Shinsaku. Maya 8. McGraw-Hill/TAB Electronics, 2007.

Maya 8

Published:  May 2007

eISBN: 9780071510066 0071510060 | ISBN: 9780071485968
  • Contents
  • Foreword
  • Acknowledgments
  • Introduction
  • I: Introduction to Maya
  • 1 Core Concepts
  • Production Workflow
  • Maya’s Architecture
  • Summary
  • 2 The Maya User Interface
  • A Tour of the Maya Interface
  • Tutorial: Working with the Maya Interface
  • Summary
  • II: Modeling
  • 3 Polygonal Modeling
  • Basics of Polygonal Modeling
  • Helpful Interfaces for Polygon Modeling
  • Tutorial: Modeling a Church
  • Summary
  • 4 Organic Modeling
  • Customizing the Workspace
  • Modeling Topology
  • Tutorial: Modeling a Human Head
  • Subdivision Surfaces
  • Finishing the Head Model
  • Summary
  • 5 Basic NURBS Modeling
  • Anatomy of NURBS Curves and Surfaces
  • Advantages and Disadvantages of NURBS Modeling
  • Continuity
  • Curves
  • Tutorial: Modeling a Teacup with NURBS
  • Surfaces
  • Summary
  • 6 Advanced NURBS Modeling
  • Modeling with Trimmed Surfaces
  • Modeling with NURBS Patches
  • Summary
  • 7 Preparing Models for Animation
  • Converting Geometry
  • Tutorial: Modeling with Subdivision Surfaces
  • Summary
  • III: Character Setup
  • 8 Deformers
  • Nonlinear Deformers
  • Specialized Deformers
  • Summary
  • 9 Joints and Skeletons
  • The Skeleton: Joints and Bones
  • A Closer Look at Joints
  • Tutorial: Creating a Biped Skeleton
  • Summary
  • 10 Skinning and Advanced Deformations
  • Rigid Bind
  • Smooth Bind
  • Tutorial: Smooth Skinning a Character
  • Summary
  • 11 Connecting Attributes
  • Types of Connections
  • Constraints
  • Summary
  • 12 Character Controls
  • Methods of Posing a Skeleton
  • Tutorial: Building a Control Rig
  • Summary
  • 13 MEL Scripting
  • What Is MEL?
  • Using MEL Scripts
  • Writing MEL Scripts
  • Tutorial: Using MEL to Enhance IK to FK Switching
  • Summary
  • IV: Animation
  • 14 Animation Basics
  • A Brief History of Animation
  • Keyframe Animation in Maya
  • Tutorial: Bouncing Ball
  • Basic Animation Principles
  • Further Reading and Practice
  • Summary
  • 15 Character Animation
  • Tutorial: Walking and Pushing a Box
  • Summary
  • 16 Animation Tools
  • File Referencing
  • Tutorial: Creating Nonlinear Animation
  • Animation Retargeting
  • Object Interaction
  • Summary
  • V: Texturing, Lighting, and Rendering
  • 17 Texture Basics
  • Hypershade: Maya’s Texturing Interface
  • Rendering Nodes and Their Attributes
  • Summary
  • 18 Texturing in Practice
  • Tutorial: Building Basic Shading Networks
  • Tutorial: UV Texture Mapping
  • Summary
  • 19 Painting in Maya
  • Paint Effects
  • 3D Paint Tool
  • Summary
  • 20 Lights and Cameras
  • Light Nodes
  • Camera Nodes
  • Tutorial: Indoor Lighting
  • Tutorial: Outdoor Environment Lighting
  • Summary
  • 21 Rendering
  • Rendering in Maya
  • Anti-Aliasing
  • Raytracing
  • Tutorial: Creating Masks
  • Motion Blur
  • Environment Fog
  • Mental Ray
  • Rendering with Displacement Maps
  • Summary
  • VI: Particles, Emitters, and Fields
  • 22 Particles and Fields
  • Creating Particles
  • Particle Attributes
  • Fields
  • Hardware Renderer
  • Tutorial: Build an Explosion
  • Summary
  • 23 Advanced Particle Systems and Effects
  • Emit from Object
  • Particle Expressions
  • Particle Goals
  • Effects
  • Summary
  • 24 Rigid and Soft Body Dynamics
  • Rigid Body Basics
  • Rigid Body Constraints
  • Soft Body Basics
  • Summary
  • 25 Maya Hair
  • Using Hair
  • Hair Overview: Maya Hair Presets
  • Tutorial: Creating Hair from Scratch
  • Summary
  • 26 Maya Cloth
  • Loading Maya Cloth
  • Important Maya Cloth Concepts
  • Tutorial: Making a Tunic
  • Summary
  • VII: Postproduction
  • 27 Rendering for Postproduction
  • Camera Mapping
  • Creating a Reflection Map
  • Tutorial: Animating the Ship
  • Render Layers
  • Tutorial: Rendering Separate Passes
  • Batch Render
  • Summary
  • 28 Compositing in Postproduction
  • Tutorial: Compositing the Ship’s Passes
  • Tutorial: Compositing the Ship into the Background
  • Final Touches
  • Summary
  • Index