Sign in
|
Register
|
Mobile
Home
Browse
About us
Help/FAQ
Advanced search
Home
>
Browse
>
Complete Reference
>
Maya 8
CITATION
Meade, Tom and
Arima, Shinsaku
.
Maya 8
. McGraw-Hill/TAB Electronics, 2007.
Add to Favorites
Email to a Friend
Download Citation
Maya 8
Authors:
Tom Meade
and
Shinsaku Arima
Published:
May 2007
eISBN:
9780071510066 0071510060
|
ISBN:
9780071485968
Open eBook
Book Description
Table of Contents
Contents
Foreword
Acknowledgments
Introduction
I: Introduction to Maya
1 Core Concepts
Production Workflow
Maya’s Architecture
Summary
2 The Maya User Interface
A Tour of the Maya Interface
Tutorial: Working with the Maya Interface
Summary
II: Modeling
3 Polygonal Modeling
Basics of Polygonal Modeling
Helpful Interfaces for Polygon Modeling
Tutorial: Modeling a Church
Summary
4 Organic Modeling
Customizing the Workspace
Modeling Topology
Tutorial: Modeling a Human Head
Subdivision Surfaces
Finishing the Head Model
Summary
5 Basic NURBS Modeling
Anatomy of NURBS Curves and Surfaces
Advantages and Disadvantages of NURBS Modeling
Continuity
Curves
Tutorial: Modeling a Teacup with NURBS
Surfaces
Summary
6 Advanced NURBS Modeling
Modeling with Trimmed Surfaces
Modeling with NURBS Patches
Summary
7 Preparing Models for Animation
Converting Geometry
Tutorial: Modeling with Subdivision Surfaces
Summary
III: Character Setup
8 Deformers
Nonlinear Deformers
Specialized Deformers
Summary
9 Joints and Skeletons
The Skeleton: Joints and Bones
A Closer Look at Joints
Tutorial: Creating a Biped Skeleton
Summary
10 Skinning and Advanced Deformations
Rigid Bind
Smooth Bind
Tutorial: Smooth Skinning a Character
Summary
11 Connecting Attributes
Types of Connections
Constraints
Summary
12 Character Controls
Methods of Posing a Skeleton
Tutorial: Building a Control Rig
Summary
13 MEL Scripting
What Is MEL?
Using MEL Scripts
Writing MEL Scripts
Tutorial: Using MEL to Enhance IK to FK Switching
Summary
IV: Animation
14 Animation Basics
A Brief History of Animation
Keyframe Animation in Maya
Tutorial: Bouncing Ball
Basic Animation Principles
Further Reading and Practice
Summary
15 Character Animation
Tutorial: Walking and Pushing a Box
Summary
16 Animation Tools
File Referencing
Tutorial: Creating Nonlinear Animation
Animation Retargeting
Object Interaction
Summary
V: Texturing, Lighting, and Rendering
17 Texture Basics
Hypershade: Maya’s Texturing Interface
Rendering Nodes and Their Attributes
Summary
18 Texturing in Practice
Tutorial: Building Basic Shading Networks
Tutorial: UV Texture Mapping
Summary
19 Painting in Maya
Paint Effects
3D Paint Tool
Summary
20 Lights and Cameras
Light Nodes
Camera Nodes
Tutorial: Indoor Lighting
Tutorial: Outdoor Environment Lighting
Summary
21 Rendering
Rendering in Maya
Anti-Aliasing
Raytracing
Tutorial: Creating Masks
Motion Blur
Environment Fog
Mental Ray
Rendering with Displacement Maps
Summary
VI: Particles, Emitters, and Fields
22 Particles and Fields
Creating Particles
Particle Attributes
Fields
Hardware Renderer
Tutorial: Build an Explosion
Summary
23 Advanced Particle Systems and Effects
Emit from Object
Particle Expressions
Particle Goals
Effects
Summary
24 Rigid and Soft Body Dynamics
Rigid Body Basics
Rigid Body Constraints
Soft Body Basics
Summary
25 Maya Hair
Using Hair
Hair Overview: Maya Hair Presets
Tutorial: Creating Hair from Scratch
Summary
26 Maya Cloth
Loading Maya Cloth
Important Maya Cloth Concepts
Tutorial: Making a Tunic
Summary
VII: Postproduction
27 Rendering for Postproduction
Camera Mapping
Creating a Reflection Map
Tutorial: Animating the Ship
Render Layers
Tutorial: Rendering Separate Passes
Batch Render
Summary
28 Compositing in Postproduction
Tutorial: Compositing the Ship’s Passes
Tutorial: Compositing the Ship into the Background
Final Touches
Summary
Index